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Flour & Fortune
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Devlog
DevLog 6 - The Importance of Playtesting
February 21, 2025
by
Stephen Rockett
Reason for this Update The early development of this game provided an essential testing playground to understand what aspects of the gameplay players most enjoy and which cause the most friction, conf...
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DevLog 5 - Season and Sun Redesign
February 07, 2025
by
Stephen Rockett
Overview of Project Updates The past few months of development have used a real-time sun system (i.e., 5:00 pm in the real world is 5:00 pm in-game). This system was inspired by real-time game element...
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DevLog 4 - Cooking In-Game
January 14, 2025
by
Stephen Rockett
1
Overview of Project Updates I have spent this past while developing Flour & Fortune, creating and refining the cooking mechanic in-game. This has involved developing three main different parts. They a...
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DevLog 3 - What are you Baking?
December 01, 2024
by
Stephen Rockett
1
Overview of Project Updates I have spent these past few weeks of development on Flour & Fortune updating the DBCS (Discrete Baking Categorisation System) and making it playable in the white box. I imp...
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DevLog 2 - Game White Boxing
November 10, 2024
by
Stephen Rockett
1
Project Details and Introduction I have spent these past few weeks developing Flour & Fortune, creating a game white box. This has involved setting up areas of the game world, ingredient interactions,...
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DevLog 1 - Concepts & Systems
October 31, 2024
by
Stephen Rockett
1
Project Details and Introduction Flour & Fortune is the first-ever procedural baking game. The player can bake some of the most popular recipes (with available ingredients in the game) and sell them t...
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