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Patchwork Pastry
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Devlog
DevLog 10 - Beta Release
April 14, 2025
by
Stephen Rockett
Overview of Patchwork Pastry So Far The last seven or so months have been really busy for me as a solo developer. I have learned a considerable amount about iterative design, player perceptions, compl...
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DevLog 9 - The Market
April 14, 2025
by
Stephen Rockett
Overview of The Market The market designed for Patchwork Pastry has experienced development over the last number of weeks since the beta (and is still in continued development). There are three market...
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DevLog 8 - NPC Creation
April 13, 2025
by
Stephen Rockett
Overview of NPC System The non-playable character (NPC) system in Patchwork Pastry includes a moderately complex set of constraints designed to enhance the realism of the characters. The primary purpo...
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DevLog 7 - The Game World
April 04, 2025
by
Stephen Rockett
Overview of Project Updates These past couple of months have been incredibly busy, filled with hundreds of micro changes focused on gameplay, NPC development, bug fixing, and visual updates. This devl...
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DevLog 6 - The Importance of Playtesting
February 21, 2025
by
Stephen Rockett
1
Reason for this Update The early development of this game provided an essential testing playground to understand what aspects of the gameplay players most enjoy and which cause the most friction, conf...
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DevLog 5 - Season and Sun Redesign
February 07, 2025
by
Stephen Rockett
Overview of Project Updates The past few months of development have used a real-time sun system (i.e., 5:00 pm in the real world is 5:00 pm in-game). This system was inspired by real-time game element...
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DevLog 4 - Cooking In-Game
January 14, 2025
by
Stephen Rockett
1
Overview of Project Updates I have spent this past while developing Flour & Fortune, creating and refining the cooking mechanic in-game. This has involved developing three main different parts. They a...
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DevLog 3 - What are you Baking?
December 01, 2024
by
Stephen Rockett
1
Overview of Project Updates I have spent these past few weeks of development on Flour & Fortune updating the DBCS (Discrete Baking Categorisation System) and making it playable in the white box. I imp...
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DevLog 2 - Game White Boxing
November 10, 2024
by
Stephen Rockett
1
Project Details and Introduction I have spent these past few weeks developing Flour & Fortune, creating a game white box. This has involved setting up areas of the game world, ingredient interactions,...
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DevLog 1 - Concepts & Systems
October 31, 2024
by
Stephen Rockett
1
Project Details and Introduction Flour & Fortune is the first-ever procedural baking game. The player can bake some of the most popular recipes (with available ingredients in the game) and sell them t...
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