Dev Log 7


This week we planned out the remaining work we would need to do to achieve our final vision for the game. We have three weeks before our alpha playtest and another two before our beta playtest. We also put together a burndown chart including the tasks we need to achieve within specific timeframes.

This week, Stephen (https://stephenrockett.itch.io/) decided to choose the modelling software Blender and made a version of what the final controller would look like (see images below). Meanwhile, Tom (https://grumtom.itch.io/) updated the visuals for the earth element, reduced enemy health, and added enemy sightlines.

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