Dev Log 13


Using the knowledge and experience we gained in the first two weeks, the continued design iterations from weeks 6, 7, 9, and 10, and the design for the painting and detailing of the controller, we were able to put together and create a digitally modelled, 3D printed controller specifically designed for this game. After 12 weeks of hard work, with the chance that the controller may not work out how we initially hoped (which it did), we began to see our dedication to this game project paying off. This week we focused on sanding, priming and adding the additional elements (out of foam and wood) to create an operational controller. As this devlog took place over the Christmas holidays, we spent little time working on the game, although we added the credits screen to the game and fixed the menu screen cloud glitch.

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