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The Dark Arts
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Devlog
Dev Log 15
January 13, 2023
by
Stephen Rockett
Over the course of the previous 14 weeks, we both feel as if we have learned a great deal about (but not only limited to) the cycle of game development - from the ideation stage through the Vertical s...
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Dev Log 14
January 13, 2023
by
Stephen Rockett
Our final week (and a few days after) was focused on finishing the controller (adding foam details and some paint weathering to break up the pristine look of the controller). Additionally, the process...
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Dev Log 13
January 13, 2023
by
Stephen Rockett
Using the knowledge and experience we gained in the first two weeks, the continued design iterations from weeks 6, 7, 9, and 10, and the design for the painting and detailing of the controller, we wer...
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Dev Log 12 (Beta)
January 13, 2023
by
Stephen Rockett
For the week of the Beta playtest, we were, unfortunately, unable to have the entire controller printed and operational for our playtesters, so we decided to hold the playtest sessions online and crea...
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Dev Log 11
January 13, 2023
by
Stephen Rockett
Before heading into the Beta, we had this week to prepare for our next group of playtesters. As with almost every game, each stage of development alters the game. This week we paired back on many thin...
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Dev Log 10 (Alpha)
January 13, 2023
by
Stephen Rockett
During the week of our Alpha Playtest, we finalised some game details. But before that, we wrote ten questions that we would ask our 17 playtesters and included an area for additional feedback. Howeve...
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Dev Log 9
January 13, 2023
by
Stephen Rockett
For the week before our Alpha Playtest, we added some small minor details to the game. The player’s model was updated and now has a hood and a cape. The air attack in the game, which was previously...
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Dev Log 8
January 13, 2023
by
Stephen Rockett
This week was focused on updating the visuals of the game. Tom ( https://grumtom.itch.io/ ) continued updating the in-game models by adding an updated enemy model and a water model for the water spell...
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Dev Log 7
January 13, 2023
by
Stephen Rockett
This week we planned out the remaining work we would need to do to achieve our final vision for the game. We have three weeks before our alpha playtest and another two before our beta playtest. We als...
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Dev Log 6
January 13, 2023
by
Stephen Rockett
During the week of submission of the vertical slice, we finalised some elements we wanted to add to the game. This week we decided to work on and add visual changes. Torches were added to walls for at...
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Dev Log 5
January 13, 2023
by
Stephen Rockett
With the vertical slice of this game due in one week, we focused on getting the main features of the game operational before our submission. We added a raycast attack when the player casts an air spel...
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Dev Log 4
October 24, 2022
by
Stephen Rockett
Dev Log 4 In the fourth week of development, we focused on narrowing our ideas into a single direction. We have decided to create a magic casting system in which the player will fight off enemies. The...
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Dev Log 3
October 24, 2022
by
Stephen Rockett
Dev Log 3 For the third week of game design, Tom continued adding new things to the top-down game, and I decided to branch off into trying something different. This week Tom added in enemies and conti...
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Dev Log 2
October 24, 2022
by
Stephen Rockett
Dev Log 2 During our second week, we worked on adding the previously suggested ideas and adding new features to the two games. For this week, I created a completely new and redesigned controller. Even...
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Dev Log 1
October 24, 2022
by
Stephen Rockett
Dev Log 1 For our first three weeks of play testing, Tom ( https://grumtom.itch.io/ ) and I worked on different games to try out different ideas. For the first week, I created a small demo game ( http...
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